Druidic Hunter


This class is a variant of the druid.

Table 1: Druidic Hunter (Hit Dice: D8)

Level Base Attack Fort Save Ref Save Will Save Special AC Bonus Speed Spells
1st +0 +2 +0 +2 Nature bond, orisons, wild empathy, track +0 +0 ft. As druid
2nd +1 +3 +0 +3 Woodland stride +0 +0 ft. As druid
3rd +2 +3 +1 +3 Trackless step, fast movement +0 +10 ft. As druid
4th +3 +4 +1 +4 Resist nature’s lure +1 +10 ft. As druid
5th +3 +4 +1 +4 +1 +10 ft. As druid
6th +4 +5 +2 +5 1st favored enemy +1 +20 ft. As druid
7th +5 +5 +2 +5 +1 +20 ft. As druid
8th +6/+1 +6 +2 +6 Swift tracker +2 +20 ft. As druid
9th +6/+1 +6 +3 +6 Venom immunity +2 +30 ft. As druid
10th +7/+2 +7 +3 +7 2nd favored enemy +2 +30 ft. As druid
11th +8/+3 +7 +3 +7 +2 +30 ft. As druid
12th +9/+4 +8 +4 +8 +3 +40 ft. As druid
13th +9/+4 +8 +4 +8 Camouflage +3 +40 ft. As druid
14th +10/+5 +9 +4 +9 3rd favored enemy +3 +40 ft. As druid
15th +11/+6/+1 +9 +5 +9 Timeless body +3 +50 ft. As druid
16th +12/+7/+2 +10 +5 +10 +4 +50 ft. As druid
17th +12/+7/+2 +10 +5 +10 +4 +50 ft. As druid
18th +13/+8/+3 +11 +6 +11 4th favored enemy +4 +60 ft. As druid
19th +14/+9/+4 +11 +6 +11 +4 +60 ft. As druid
20th +15/+10/+5 +12 +6 +12 Master hunter +5 +60 ft. As druid

Class skills: Athletics (Str), Craft (Int), Endurance (Con), Fly (Dex), Handle Animal (Cha), Heal (Wis), Perception (Wis), Profession (Wis), Spellcraft (Int), and Survival (Wis).
Skill Ranks per Level: 4 + Int modifier.

Weapon and Armor Proficiency: Druidic hunters are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear.

Druidic hunters are not proficient with armor or shields, and all armor and shields are prohibited. A druid who wears prohibited armor or uses a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter.

The druidic hunter gains a special insight bonus to AC and CMD based on his Wisdom bonus, as per the fighter’s Canny Defense class feature (q.v.). He also gains a special dodge bonus to AC that scales with level, as shown in the table. These benefits do not apply if he wears armor or carries a shield or a medium or heavy load.

Track (Ex): You add half your class level to Survival skill checks made to follow or identify tracks.

Fast Movement (Ex): At 3rd level, a druidic hunter gains an enhancement bonus to his land speed, as shown on the table. A druidic hunter in armor or carrying a medium or heavy load loses this extra speed.

Favored Enemy (Ex): At 6th level, you may select a type of creature from among those listed on the Favored Enemies table. You gain a +2 bonus on Bluff, Knowledge, Perception, and Survival checks when using these skills against creatures of the selected type. Likewise, you get a +2 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge or related skill checks untrained when attempting to identify these creatures and their weaknesses.

At 10th level and every four levels thereafter (14th, and 18th level), you may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.

If you choose humanoids or outsiders as a favored enemy, you must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the bonuses do not stack; you simply use whichever bonus is higher.

Camouflage (Ex): A druidic hunter of 13th level or higher can use the Stealth skill in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.

Master Hunter (Ex): A druidic hunter of 20th level becomes a master hunter. You can always move at full speed while using Survival (or Streetwise, if you have urban as one of your favored terrains) to follow tracks without penalty. You can, as a standard action, make a single attack against a favored enemy at your full attack bonus. If the attack hits, the target takes damage normally and must make a Fortitude save (DC 20 + your Wisdom modifier) or die. You can choose instead to deal an amount of nonlethal damage equal to the creature’s current hit points (a successful save negates this damage). You can use this ability once per day against each favored enemy type you possess, but not against the same creature more than once in a 24-hour period.

Special: All other class abilities as as per the normal druid, except that the druidic hunter does not gain wild shape, nor any of its improvements.

Druidic Hunter

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